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R

RainbowPencil - Enum constant in enum class com.example.brickpaint.BrickTools
 
Rectangle - Enum constant in enum class com.example.brickpaint.BrickTools
 
Redo(CanvasPanel, Logger) - Method in class com.example.brickpaint.UndoManager
Re-write the last undo action to the provided canvas
render(WritableImage, Canvas, int, int, int, int, int, int) - Static method in class com.example.brickpaint.BrickImage
Will render a writable image to the provided canvas
reset() - Method in class com.example.brickpaint.BrickKeys
resets the view of the canvasPanel from the controller class, triggered with CTRL+R
resetToggles() - Method in class com.example.brickpaint.ButtonManager
Sets the current selected tool to the standard mouse pointer
root - Variable in class com.example.brickpaint.CanvasPanel
The root Node that all the canvas components are created under
rotate(boolean) - Method in class com.example.brickpaint.CanvasPanel
Will rotate the entire canvas right or left 90 degrees based on the boolean input
RoundRectangle - Enum constant in enum class com.example.brickpaint.BrickTools
 
run() - Method in class com.example.brickpaint.AutoSaveManager
The tasks that the Thread shall run, it will count down the timer until it hits 0 updating the label as needed when it reaches 0 it will fire the saveAll method in the controller class
run() - Method in class com.example.brickpaint.Client
Thread method that initializes the client handler for this client
run() - Method in class com.example.brickpaint.ClientHandler
Main thread function, continuously reads output stream for images, when found it will update the application canvas and send to other clients if designated as a server
run() - Method in class com.example.brickpaint.Server
Main thread the runs the server, it will look for incoming connections and assign a client handler to each one until the stop function is called
run() - Method in class com.example.brickpaint.ServerDiscovery
Main thread that loops continuously looking for incoming data packets containing the keyword, when found it will send a return packet that it used to determine the server InetAddress
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